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Understood
We spoke to the father of Bound High about his time at Japan System Supply and his unreleased work.
October 2003
At Shoshinkai 1994, Next Generation magazine did an interview with the inventor of the Virtual Boy about its upcoming release.
November 1994
We did an interview with the co-producer, game designer and programmer of Waterworld for the Virtual Boy.
February 2006
John Szczepaniak spoke to Mitsuto Nagashima, developer of Red Alarm and 3-D Tetris about development of the former and much more.
June 2015